Wolfenstein Enemy Territory 

ET CONFIG COMMANDS

Command/CVAR Mod Mode Description
-activate ETMain Client Stops issuing +activate command, stop opening doors etc
-attack ETMain Client Stops issuing command to attack
-attack2 ETMain Client Stop issuing command to perform secondary attack
-back ETMain Client Stop issuing command to move backwards
-button1 ETMain Client Stops issuing +button1 command
-button4 ETMain Client Stops issuing +button4 command
-forward ETMain Client Stop issuing command to move forwards
-leanleft ETMain Client Stop issuing command to lean to the left
-leanright ETMain Client Stop issuing command to lean to the right
-left ETMain Client Stop issuing command to look further to the left
-lookdown ETMain Client Stop issuing command to look further downwards
-lookup ETMain Client Stop issuing command to look further upwards
-mlook ETMain Client Stop +mlook (mouselook), go back to mouse-movement
-movedown ETMain Client Stop issing command to crouch
-moveleft ETMain Client Stop issuing command to strafe left
-moveright ETMain Client Stop issuing command to strafe right
-moveup ETMain Client Stop issuing command to jump
-prone ETMain Client Stop issuing command to go prone
-reload ETMain Client Stops issuing reload command
-right ETMain Client Stops issuing look right command
-salute ETMain Client Stops issuing salute command
-speed ETMain Client Stops issuing walk/run command
-sprint ETMain Client Stops issuing sprint command
-strafe ETMain Client Stops issuing strafe command
-useitem ETMain Client Stops issuing useitem command
-zoom ETMain Client Stops issuing zoom command
+activate ETMain Client Performs various actions like opening doors, picking up weapons.
+attack ETMain Client Fires weapon, or uses the weaponbank object currently selected.
+attack2 ETMain Client Secondary firing mode?
+back ETMain Client Move backwards
+button1 ETMain Client Puts you into state similar to when console is open – cant move, bulb above head.
+button4 ETMain Client Unknown. Found: "fixed +button4 not causing footsteps” (Carmack Q3A .plan)
+forward ETMain Client Move forwards
+leanleft ETMain Client Leans to the left
+leanright ETMain Client Leans to the right
+left ETMain Client Look left
+lookdown ETMain Client Looks downwards (disabled in ETPro >3.1.13)
+lookup ETMain Client Looks upwards (disabled in ETPro >3.1.13)
+mlook ETMain Client Toggles mouselook
+movedown ETMain Client Move downwards, crouch
+moveleft ETMain Client Strafe/sidestep to the left
+moveright ETMain Client Strafe/sidestep to the right
+moveup ETMain Client Move up, i.e. Jump
+prone ETMain Client Go prone, lie down.
+reload ETMain Client Reload weapon
+right ETMain Client Look left
+salute ETMain Client When you have a server, you can drag bodies when they wait for a medic
+speed ETMain Client Toggle walk/run (depending on what AlwaysRun is set to)
+sprint ETMain Client Sprint, run fast draining stanima bar
+stats ETMain Client Popup box showing the stats of the player (you, or the guy you’re spectating)
+strafe ETMain Client When holding this and +left or +right the movement will be strafe instead of look
+topshots ETMain Client Popup box showing the players with the best hit:miss for each weapon
+useitem ETMain Client Nothing?
+zoom ETMain Client Use binoculars
activeAction ETMain Client Perform the specified when joining server?
addbot ETMain Server N/A, Q3 relic
addfavorite ETMain Client For adding a server to favourites (server browser)
Arch ETMain Client Stores the OS, non-user
auth_rconPassword ETMain
auth_refereePassword ETMain
AuthLevel ETMain Server Possibly differentiates between console and remote console?
autoRecord ETMain Client Records a demo with descriptive filename
autoScreenshot ETMain Client Takes screenshot, JPG, descriptive filename
b_altHud ETPro Client Sets which ETPro alternative HUD design to use, (0, 1 or 2) picsmore
b_altHudFlags ETPro Client If b_altHud is 1/ 2; 1 = move roundtimer, 2 = hide rank, 4= move messages. pics
b_anticheat ETPro Server Toggles ETPro’s anticheat (IAC)
b_antilag ETPro Client Set your antilag: 0 = none, 1 = Neil Toronto’s antilag, 2 = ETMain
b_antiwarp ETPro Server Toggles code which prevents players ‘warping’
b_backupcvars ETPro Client Wether to save a file of the original value of cvars changed via sv_cvar restrictions
b_bannerlocation ETPro Server Location of the text banners (detail)
b_bannern ETPro Server Use for specifying the text of each banner (detail)
b_banners ETPro Server Specifies number of server banners, see (detail)
b_bannertime ETPro Server Duration each banner is shown for (detail)
b_beginround ETPro Client Assign commands to this and they will be automatically executed at start of new round. See also b_endround.
b_brokenlogtimestamps ETPro Server Only to be used where required for certain logfile analysers.
b_campaignFile ETPro Server Sets name for a campaign file, more info.
b_chargetransfer ETPro Server 0 = disallow use of mines to transfer charge between players or ’store charge’ (exploit)
b_chatAlpha ETPro Client The alpha (transparency) of the background of chat text
b_chatFlags ETPro Client Toggles the team flag on chat text
b_chatsounds ETPro Client Toggles playing a radio-crackle noise when there is a team or global chat.
b_cheatkicktime ETPro Server Duration of auto-kick for IAC cheater detections
b_cheatlog ETPro Server Set name of IAC log (ETPro anticheat)
b_cmdwarnings ETPro Client Toggle warnings about trickjump
b_cursefilter ETPro Server Sets which words to filter out
b_cursefilteraction ETPro Server Action to take with filtered words: 1- remove word, 2- ****, 3- filter message
b_customVoiceChat ETPro Server Toggles allowing clients to use "custom” voice chat. Not custom audio pak tho.
b_cvarempty ETPro Server Resets all ET Pro cvars to their defaults (source)
b_cvarlist ETPro Client Displays ETPro cvars in console
b_damagexp ETPro Server XP system: 1= 1 XP per 50hp of damage + 1 XP per kill; 0 = ETMain system.
b_debugfakebmodel ETPro "allows debugging scripted spawned brushes”
b_debuglocations ETPro Client For debugging the location name stuff. (Bitflag? Values 1,2,4, 8,16) [c]
b_defaultbantime ETPro Server Time in seconds for bans without explicitly defined ban time (default 300)
b_defaultskills ETPro Server Sets the skill levels player’s automatically receive (detail)
b_demo_autotimescale ETPro Client For use with demo system (especially when making fragmovies) ?
b_demo_autotimescaleweapons ETPro Client For use with demo system (especially when making fragmovies) ?
b_demo_drawspectatormessages ETPro Client For disabling spectator etc text in demo playback
b_demo_dynamitecam ETPro Client Attaches camera to dynamite during demo playback (& ETTV?)
b_demo_dynamitecounter ETPro Client Puts a countdown timer onto planted dynamite in demo playback (& ETTV?)
b_demo_followxDistance ETPro Client Distance of camera when following missiles, x-axis
b_demo_followyDistance ETPro Client Distance of camera when following missiles, y-axis
b_demo_followzDistance ETPro Client Distance of camera when following missiles, z-axis
b_demo_freecamspeed ETPro Client For use with demo system (especially when making fragmovies) ?
b_demo_grenadecam ETPro Client Attaches camera to grenades during demo playback (& ETTV?) 1=frag 2=all nades
b_demo_lookat ETPro Client Select a player to watch in a demo, use b_demo_nametags for client number?
b_demo_mortarcam ETPro Client Attaches camera to mortars during demo playback (& ETTV?)
b_demo_nametags ETPro Client Toggles all players having names above them in demo playback (& on ETTV?)
b_demo_nopitch ETPro Client Toggles camera pitching when attached to missiles (demoplayback & ETTV? Only)
b_demo_panzercam ETPro Client Attaches camera to panzers during demo playback (freecam demo/ETTV? Only)
b_demo_pitchturnspeed ETPro Client Pitch speed when using +freecam_ commands (freecam demo/ETTV? Only)
b_demo_playersprites ETPro Client Sprite graphic above players (demo & ETTV? Only)
b_demo_pvshint ETPro Client Draws line from camera to player who recorded the demo, demoplayback only
b_demo_rollspeed ETPro Client Roll speed when using +freecam_ commands (freecam demo playback/ETTV? Only)
b_demo_teamonlymissilecam ETPro Client Toggle only following missiles from your own team (freecam demo/ETTV? Only)
b_demo_yawturnspeed ETPro Client Yaw speed when using +freecam_ commands (freecam demo playback/ETTV? Only)
b_demorecord_statusline ETPro Client For moving up/down the demo-recording status line on HUD (Obsolite 3.1.12+)
b_descriptiveTextscale ETPro Client Size/scale of descriptive text (Limbo HUD)?
b_distanceFallOff ETPro Server Wether bullets lose some of their hitpoint damage inflicted over long range
b_drawclock ETPro Client Toggles display of the clock (actual time) on the HUD
b_drawPromotions ETPro Client Wether to give popup notification when you get a rank promotion
b_drawranks ETPro Client Toggles displaying ranks on the crosshair name popup
b_drawRewards ETPro Client Wether to display a text & audio notification when you get a skills increase
b_drawspectatoralpha ETPro Client Sets alpha transparency of spectator HUD text (at the bottom of screen when spectating)
b_drawspectatorteamflags ETPro Client Toggles a team flag beside the player’s name on HUD when you are spectating them
b_drawspeed ETPro Client Player speed display on the HUD, for trickjumping. Requires cg_lagometer 0?
b_emptyScript ETPro Server Assign name of script to execute when server becomes empty
b_endround ETPro Client Assign commands to this and they will be automatically executed at round end. See also b_beginround.
b_ettv_flags ETPro Server For ETTV ‘master’ server. 1 disallows slaves to be kicked, 2 gives ETTV slaves shoutcaster status, 3 does both.
b_fallingbugfix ETPro Server Toggles the fall damage bugfix (dying after falling from small height)
b_fireteamAlpha ETPro Client The alpha (transparency) of the Fireteam HUD display
b_fireteamLatchedClass ETPro Client Toggle showing latched playerclass instead of rank (fireteam hud display)
b_fixedphysics ETPro Server For making player’s FPS not affect player physics. detail.
b_fixedphysicsfps ETPro Server Sets the FPS equivalent for physics when b_fixedphsyicsfps is 1 detail.
b_floodMaxCommands ETPro Server Makes the client only be able to send the specified number of rate-limited commands per 30 seconds. To protect server from flooding.
b_flushitems ETPro Server Makes dropped items like paks lay "flush” to the ground they land on (same angle).
b_goatsound ETPro Client Wether to play the goat noise on knife kills
b_headshot ETPro Server For ETPro headshot mode, (0 off, 1 headshot only, 2 instagib, 4 clients can only damage clients, 8 clients only receive damage from clients [bitflag variable])
b_helmetprotection ETPro Server Wether damage is reduced for the first headshot received
b_hitsounds ETPro Client Toggles playing a noise when your bullets hit, 0=none, 1=all hits 2=headshots only
b_hudYoffset ETPro Client Moves the HUD on the Y (vertical) axis of the screen
b_instagibDamage ETPro Server Damage done when b_headshot mode’s instagib is enabled
b_intermissiontime ETPro Server Duration the scoresheet is shown for
b_intreadypercent ETPro Server % of clients "ready” to skip intermission countdown and continue to the next map.
b_lagometerAlpha ETPro Client The alpha (transparency) of the lagometer HUD display
b_levels_battlesense ETPro Server Sets the XP requirements to trigger Levelups for the battlesense skill (detail)
b_levels_covertops ETPro Server Sets the XP requirements to trigger Levelups for CovOps skills (detail)
b_levels_engineer ETPro Server Sets the XP requirements to trigger Levelups for Engineer skills (detail)
b_levels_fieldops ETPro Server Sets the XP requirements to trigger Levelups for FieldOps skills (detail)
b_levels_lightweapons ETPro Server Sets the XP requirements to trigger Levelups for the Lightweapons skill (detail)
b_levels_medic ETPro Server Sets the XP requirements to trigger Levelups for Medics skills (detail)
b_levels_soldier ETPro Server Sets the XP requirements to trigger Levelups for Soldier skills (detail)
b_locationMode ETPro Client Sets the mode used for locationnames. (values 0 to 8)
b_locationMaxChars ETPro Client Max number of characters for location name in the Fireteam HUD table, if enabled
b_locationJustify ETPro Client Alignment of location names in Fireteam HUD table (-1=left&pad 0=left 1=right&pad)
b_logbanners ETPro Client Toggles server banners also appearing in your console
b_logrealtimestamps ETPro Server Toggles logfiles using actual time or relative time
b_mapconfigdirectory ETPro Both Sets folder name to look for map-specific cfg config files
b_mapscriptdirectory ETPro Server Sets folder name for map .script files.
b_mapzoom ETPro Client Sets the level of zoom for the compass in HUD.
b_match_warmupjoin ETPro Server Toggles clients being able to join teams during warmups
b_maxMortarPitch ETPro Server Allows server to limit the effect of the ground’s slope on mortar deployment
b_moverscale ETPro Server Multiplier for the speed of map "movers” (e.g. Vehicles)
b_multiview ETPro Server Toggles allowing MultiView functionality, which consumes more resources and bandwidth
b_muzzleflash ETPro Client Toggles the weapon ‘fire’ being displayed
b_noactivatelean ETPro Client Toggles +activate invoking leaning when also pressing a strafe key.
b_noskillupgrades ETPro Server Disables skills upgrades, i.e. The "skill” improvement rewards from the XP system
b_numPopups ETPro Client Sets the number of ‘popups’ on the HUD, (-1 to n; where -1=default, 0=none, n=number of popups).
b_optimizePrediction ETPro Client Should improve performance. See here
b_panzerhack ETPro Client Toggles putting the PF player’s SMG in weaponbank 2 when it is awarded via XP.
b_panzerlevelup1 ETPro Server Toggles the alternate panzer levelling up system re: Improved Projectile Resources
b_popupFadeTime ETPro Client Time it takes for popups to fade (1000 = 1 second)
b_popupStayTime ETPro Client Duration popups remain on screen beforestarting to fade away (1000 = 1 second)
b_popupTime ETPro Client Delay between the event and it’s popup being displayed (1000 = 1 second)
b_predefineddemokeys ETPro Client Wether to always use the predefined demo control keys when replaying a demo
b_privatemessages ETPro Server Minimum number of characters for name matching for private messages. A value of 0 disables private messaging entirely. (source)
b_pronedelay ETPro Server Implements a delay in the client’s proning action
b_realhead ETPro Server Toggles the corrected headbox code. Settings other than 0/1 are for debugging.
b_riflegrenades ETPro Server Toggles allowing or disallowing any riflegrenades, see also team_maxriflegrenades
b_semiAdminLevels ETPro Server Sets number of SemiAdmin levels (detail)
b_semiAdminPassn ETPro Server Sets the rquired password for clients to become semiAdmin. Diff pass required for each b_semiadminlevels
b_semiadmincmdsn ETPro Server Sets the commands available for each semiAdmin level
b_shoutcastpassword ETPro Server Sets password required for special spectator class
b_shove ETPro Server How strong shoves are, 80 default, 0 = disabled
b_shove_noz ETPro Server Disables the "shove” working vertically
b_shovesounds ETPro Client Togggles playing a noise on player’s being shoved
b_showClientCmds ETPro Server Toggles logging all commands client sends to server. Mostly for logfile analysers
b_shrug ETPro Server Toggle disabling the /shrug sillyness
b_simpleitems ETPro Client Turns dropped items (paks, weapons etc) into basic 2d images
b_spectatorNames ETPro Server Wether spectators (2) or Refs (1) see the name "popup” on crosshairs (0,1,2)
b_speedinterval ETPro Client Frequency of updating the speed shown on the HUD (b_drawspeed)
b_speedunit ETPro Client Unit used for the speed display on HUD
b_statsaver ETPro Server Wether client’s XP and stats are restored if they exit then return to the server
b_stickycharge ETPro Server Clients’ powerbar refills completely (0) or gradually after suicide (1)/any death (2).
b_sv_hitsounds ETPro Server Toggle allowing hitsounds
b_textcolorfilter ETPro Client Can be set to filter out certain colours from text. b_textcolorfilter "abcdefghijklmnopqrstuvwxzy1234567890!@#$%&*()-_=+[{]}\|:’<.>/?”
b_tjg_ghostfx ETPro Client Effects for "ghosts” in trickjump mode (0,1,2,3,4)
b_tjl_color ETPro Client Colour of trickjump line
b_tjl_draw ETPro Client When in trickjump mode, this toggles drawing trickjump lines
b_tjl_quickslot ETPro Client Trickjumping?
b_tjl_showmaxspeed ETPro Client Shows the max speed on trickjump line
b_tjl_stepsize. ETPro Client Distance between two points on trickjump line
b_tjl_stoponnomove ETPro Client Stop drawing trickjump lines when you stop moving
b_tracers ETPro Client 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player’s tracers ?
b_votetextscale ETPro Client Size/scale of the vote text
b_watermark ETPro Server Specify location of the watermark file, if you use one. Automatically prepends watermark/ !
b_watermarkAlpha ETPro Client The alpha (transparency) of the watermark HUD display, if the server has one.
b_watermarkFadeAfter ETPro Server Duration before the watermark starts to fade away
b_watermarkFadeTime ETPro Server Duration the watermark image takes to actually fade away
b_weapaltReloads ETPro Client Toggles weapalt reloading
b_wolfrof ETPro Server Make the SMG rate of fire equal that of RTCW’s Thompson (much faster)
b_xpstopwatch ETPro Server Toggle for making XP remain over stopwatch rounds, XP gained in first round remains in the concluding round.
bind ETMain Client Used for assigning keys to actions. Bind x "weaponbank 3″
bindlist ETMain Client Displays list of cvars in console
bot_debug ETMain Server N/A, Q3 relic
bot_developer ETMain Server N/A, Q3 relic
bot_enable ETMain Server N/A, Q3 relic
bot_fastchat ETMain Server N/A, Q3 relic
bot_grapple ETMain Server N/A, Q3 relic
bot_groundonly ETMain Server N/A, Q3 relic
bot_minplayers ETMain Server N/A, Q3 relic
bot_nochat ETMain Server N/A, Q3 relic
bot_norcd ETMain Server N/A, Q3 relic
bot_reachability ETMain Server N/A, Q3 relic
bot_reloadcharacters ETMain Server N/A, Q3 relic
bot_rocketjump ETMain Server N/A, Q3 relic
bot_testichat ETMain Server N/A, Q3 relic
bot_testrchat ETMain Server N/A, Q3 relic
bot_thinktime ETMain Server N/A, Q3 relic
bottomshots ETMain Client Displays the worst aimers
Bp ETPro Server Sends text to all clients to be displayed in the banner area. (source). bp text
buyNow ETMain Client Relic, execution is unadvised [removed in 1.03]
cache_endgather ETMain Both Non-user? Non-reccommended anyway
cache_mapchange ETMain Both Non-user? Non-reccommended anyway
cache_setindex ETMain Both Non-user? Non-reccommended anyway
cache_startgather ETMain Both Non-user? Non-reccommended anyway
cache_usedfile ETMain Both Non-user? Non-reccommended anyway
callvote ETMain Client Used for starting votes, if you dont want to use the menus
Cancelvote ETPro Server Cancel any vote in progress. Can be used with RCON and REF? See also passvote
camera ETPro Client Runs scripted cameras, "whatever.camera” files [C]. 3 provided: /camera railgun03
campaign ETMain Server Used for setting the campaign to be played
cf_wstats ETMain Client "Specifies the font scale of the +wstats window” (Rhea). Deliberately broken?
cf_wtopshots ETMain Client "Specifies the font scale of the +wtopshots window” (Rhea). Deliberately broken?
cg_animspeed ETMain Client "toggle linear interpolation between successive frames in a player animation” (source unknown) [c]
cg_announcer ETMain Client Toggles the announcer voice on map start ("FIGHT!”), win (Allies win!) etc
cg_atmosphericEffects ETMain Client Toggles display of map effects like rain and snow
cg_autoAction ETMain Client Gives a variety of functions to always perform (demos, stats and logging)
cg_autoactivate ETMain Client Toggles automatically picking up items (paks, weapons etc)
cg_autoReload ETMain Client Toggles automatically reloading weapon when clip becomes empty
cg_autoswitch ETMain Client Toggles automatically chaning weapon when current one is out of ammo
cg_blinktime ETMain Client Duration of "blink” blackout when taking damage? 1000 = 1 second
cg_bloodDamageBlend ETMain Client Amount of blood flashed on screen when you take damage. Also cg_bloodFlash
cg_bloodFlash ETMain Client Toggles the blood effect when you are shot
cg_bloodTime ETMain Client Duration of blood puddle effect on walls/floor etc
cg_bobpitch ETMain Client Sets extent of the bob pitch (forwards/backwards) effect when moving
cg_bobroll ETMain Client Sets extent of the bob roll (left/right) effect when moving
cg_bobup ETMain Client Sets extent of the vertical "bob” effect when moving
cg_bobyaw ETMain Client Sets extent of the "bob” yaw (turn left/right) effect when moving
cg_botMenuType ETMain Relic/obsolete?
cg_brassTime ETMain Client Sets the duration ejected bullet shells etc last for
cg_cameraOrbit ETMain Client Associated with camera spinning around when you’re dead? [C]
cg_cameraOrbitDelay ETMain Client Associated with camera spinning around when you’re dead? [C]
cg_centertime ETMain Client Duration of centerprint popups [C]
cg_clipboardName ETMain Client Used internally i think, non-user.
cg_complaintPopUp ETMain Client Toggles wether to show the popup about filing complaints after a TK
cg_coronafardist ETMain Client Either the size or cull distance of corona effect
cg_coronas ETMain Client Toggles the corona effect around lights
cg_crosshairAlpha ETMain Client Sets the transparency of the crosshair
cg_crosshairAlphaAlt ETMain Client Sets the transparency of the secondary crosshair
cg_crosshairColor ETMain Client Sets the colour of the crosshair
cg_crosshairColorAltWhite ETMain Client Sets the colour of the secondary crosshair, usually the surrounding part
cg_crosshairHealth ETMain Client Toggles crosshair changing colour to indicate your health
cg_crosshairPulse ETMain Client Toggles the crosshair changing size according to bullet spread
cg_crosshairSize ETMain Client Size/scale of the crosshair
cg_crosshairX ETMain Client Move crosshair on x axis (left/right)
cg_crosshairY ETMain Client Move crosshair on y axis (up/down)
cg_cursorHints ETMain Client Toggles displaying action hint icons when near interactive objects
cg_cycleAllWeaps ETMain Client Include non-weapon items when scrolling with weapnext (mousewheel)?
cg_debuganim ETMain Client At 1, spams console with the animations as they are sctivated [c]
cg_debugevents ETMain Client Spams console with "events” – which appears to be sounds played? Probably coincidence [c]
cg_debugposition ETMain Client [c]
cg_debugSkills ETMain Client [c]
cg_deferPlayers ETMain Client Toggle only loading models at convenient times. Obsolite in ET?
cg_descriptiveText ETMain Client Toggles the display of "you killed xxxx” ? Doesnt work if so
cg_draw2D ETMain Client Toggles all 2D items – the HUD display [C except with ETPro and/or 1.03]
cg_drawBuddies ETMain Client Toggle showing the icon above players in your fireteam
cg_drawCompass ETMain Client Toggles displaying the compass on the HUD
cg_drawCrosshair ETMain Client Sets which crosshair to use
cg_drawCrosshairNames ETMain Client Wether to draw the names of players when crosshair is on them
cg_drawCrosshairPickups ETMain Client Supposed to toggle a hand icon when crosshair is over items you can pick up. See cg_cursorHints
cg_drawFireteamOverlay ETMain Client Toggles the Fireteam overlay on the HUD
cg_drawFPS ETMain Client Toggles a FPS counter on the HUD. ETPro adds further options.
cg_drawGun ETMain Client Toggles displaying your weapon
cg_drawNotifyText ETMain Client Toggles displaying ‘notification’ text on the HUD. Or doesnt.
cg_drawReinforcementTime ETMain Client Toggles displaying your teams’ respawn timer on the HUD
cg_drawRoundTimer ETMain Client Toggles a countdown of the time left for the current map
cg_drawSmallPopupIcons ETMain Client Show smaller popup messages (e.g. Death messages) [ET 1.02]
cg_drawSnapshot ETMain Client Toggle a display showing snapshot counter
cg_drawSpreadScale ETMain Client Supposed to show crosshair changing relevant to spread. Now cg_crosshairpulse?
cg_drawStatus ETMain Client The alpha (transparency) of the watermark HUD display, if the server has one.
cg_drawTeamOverlay ETMain Client RTCW relic? Toggled size/info shown in something akin to fireteam HUD item
cg_drawWeaponIconFlash ETMain Client Flashes the weapon’s icon on certain events
cg_enableBreath ETMain Client Toggles ‘breath’ mist from player’s being drawn?
cg_errordecay ETMain Client Supposed to decay prediction errors over several frames instead of correcting in one jerk.
cg_etVersion ETMain Both Stores the version of ET being used? Non-user
cg_fastSolids ETMain
cg_footsteps ETMain Client Toggles the sound of footsteps [c]
cg_fov ETMain Client Sets the player’s Field of View
cg_gibs ETMain Client Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro
cg_gun_frame ETMain Client Presumably for testing each frame of weapon animations?
cg_gunX ETMain Client For moving your gun about onscreen [c]
cg_gunY ETMain Client For moving your gun about onscreen [c]
cg_gunZ ETMain Client For moving your gun about onscreen [c]
cg_hudalpha ETMain Client Alpha (transparency) of the HUD display. RTCW relic?
cg_ignore ETMain Client Assumed to be ‘cheat’ for making AI not notice you, in which case it’s relic/obsolite
cg_instanttapout ETMain Client Go instantly to limbo, do not wait for medics
cg_lagometer ETMain Client Toggles a connection-related display on the HUD
cg_letterbox ETMain Client Widescreen – a cinematic effect rather than for displays with non 1.333:1 ratios
cg_marktime ETMain Client Duration of bullet marks on walls etc
cg_messagePlayer ETMain Client Assumed to be used internally for messages/chats ?
cg_messagePlayerName ETMain Client Assumed to be used internally for messages/chats ?
cg_messageType ETMain Client Assumed to be used internally for messages/chats ?
cg_noAmmoAutoSwitch ETMain Client Toggles wether to change weapon when it is out of ammo
cg_noplayeranims ETMain Client Toggle animation of players [c]
cg_nopredict ETMain Client Toggle clientside prediction. NOT same as cl_timenudge
cg_norender ETMain Client If 1, ET wont render anything. Probably not useful tweak ;)
cg_noTaunt ETMain Client Q3 relic, instead see cg_noVoiceChats and cg_noVoiceText
cg_noVoiceChats ETMain Client Toggles the audio of voice chats
cg_noVoiceText ETMain Client Toggles displaying the text of voice chats
cg_popupLimboMenu ETMain Client Toggles automatically popping up limbo menu on tapout? Obsolite?
cg_predictItems ETMain Client Toggle use of prediction for picking up items.
cg_printObjectiveInfo ETMain Client Toggle displaying popup message on objective activity, "east radar parts returned”
cg_quickMessageAlt ETMain Client Sets wether voice chat system uses numbers (1) or apha (letters, 0)
cg_railTrailTime ETMain Client Duration bullet ‘trails’ last for with g_debugBullets.
cg_recoilPitch ETMain Client Reduces recoil? Actually seems to have no effect
cg_recording_statusline ETMain Client Move the demo recording text around, 0 to remove.
cg_runpitch ETMain Client See cg_bobpitch, runpitch appears to be Q3 relic?
cg_runroll ETMain Client See cg_bobpitch, runroll appears to be Q3 relic?
cg_selectedPlayer ETMain Client Select a player? Presumably with /cg_selectedplayer
cg_selectedPlayerName ETMain Client Select a player? Presumably with /cg_selectedplayername
cg_shadows ETMain Client Toggles display of player model shadows
cg_showblood ETMain Client Toggles showing blood spurt effect when player’s are shot?
cg_showmiss ETMain Client Shows info in console of missed predictions?
cg_skybox ETMain Client Toggles the skybox (different to r_fastsky) [C]
cg_specHelp ETMain Client Toggle displaying spectator help (but actually does nothing to mine?)
cg_specSwing ETMain Client "change: removed cg_specSwing (did _nothing_)” (ETPro changelog)
cg_stats ETMain Client Shows the frame number in console (cg.clientframe)
cg_stereoSeparation ETMain Client Supposed to set the stereo seperation – how far apart the red & green is? – so higher values increases the 3D depth perception. See r_stereo
cg_swingSpeed ETMain Client Speed the player model animation turns, after the player turns [C]
cg_teamChatHeight ETMain Client Number of rows of (team?) chats
cg_teamChatsOnly ETMain Client Toggles only displaying chats from teammates
cg_teamChatTime ETMain Client Duration (team?) chatsare displayed for
cg_thirdPerson ETMain Client Enables third-person perspective [C]
cg_thirdPersonAngle ETMain Client Angle from player when in third person, see cg_thirdPerson
cg_thirdPersonRange ETMain Client Distance from player when in third person, see cg_thirdPerson
cg_tracerchance ETMain Client Likelihood of bullet tracers [C]
cg_tracerlength ETMain Client Length of bullet tracers [C]
cg_tracerSpeed ETMain Client Speed of bullet tracers [C]
cg_tracerwidth ETMain Client Width of bullet tracers [C]
cg_ui_voteFlags ETMain Client Seems to store the voteFlags value of the server you’re connected to, presumably in order to display the voting options screen appropriately?
cg_uinfo ETMain Client Stores flag values which correspond to several settings. Sent to server on connect or change – assumption is it relates to the server-client type of engine (possibly problems with this cvar is what results in the autoactivate bugs and so on). Thanks Forbidden Ninjas.
cg_useScreenshotJPEG ETMain Client Wether autoScreenshot’s are of the JPEG or TGA format
cg_useWeapsForZoom ETMain Client weapnext & weapprev keys zoom in/out for zoom weapons. 0=off, 1=on, 2=inverse.
cg_viewsize ETMain Client Supposed to be for setting the % of screen actually displaying rendered game. Might have been useful for using a lower-res ET while using a native resolution on TFT screens, but doesnt seem to work for me.
cg_voiceSpriteTime ETMain Client Duration of the ! Vsay indicator sprite above player heads. 1000 = 1 sec
cg_weaponcycledelay ETMain Client Delay between accepting a new weapon has been selected, due to mousewheel errors
cg_wolfparticles ETMain Client Toggles display of particle effects – e.g. Explosions, some smoke effects.
cg_zoomDefaultBinoc ETMain Client Initial zoom with binocular (actually functionless?)
cg_zoomDefaultFG ETMain Client Initial zoom with FG (actually functionless?)
cg_zoomDefaultSniper ETMain Client Initial zoom with sniper & binocular, 4 = fully in, 20 = fully out
cg_zoomDefaultSnooper ETMain Client Initial zoom with snooper rifle (actually functionless?)
cg_zoomfov ETMain Client Field of view when zoomed (actually functionless?)
cg_zoomStepBinoc ETMain Client Rate of change when zoomin/zoomout with binocular (actually functionless?)
cg_zoomStepFG ETMain Client Rate of change when zoomin/zoomout with FG (actually functionless?)
cg_zoomstepsniper ETMain Client 16/n = how many steps of incremental zoomin/zoomout for both binoc and sniper.
cg_zoomStepSnooper ETMain Client Rate of change when zoomin/zoomout with snooper rifle (actually functionless?)
changeVectors ETMain Client "change to vector defined by FIND_NEW_CHANGE_VECTORS” according to many on google, but didnt notice any effect.
cinematic ETMain Client [/cinematic etintro] will play the intro movie. Doesnt work in game
cl_allowDownload ETMain Client Toggles downloading missing files from the server
cl_anglespeedkey ETMain Client When pressing +left or +right keys, this sets the speed that the view angle turns
cl_anonymous ETMain Client This is included in the info you send on connect & server keeps in console logs, but nobody knows what its for, except perhaps "toggle anonymous connection to server”, erm? Hiding OS username that isnt in the logs anyway? There is a sv_allowAnonymous…
cl_autorecord ETMain Client At 1, then it will start/stop recording a demo at the start/end of each match.
cl_autoupdate ETMain Client 1 = Automatic game update checks on launch.
cl_avidemo ETMain Client Writes the specified number of jpeg screenshots each second so you can use software to make a fragmovie
cl_bypassMouseInput ETMain Client Automatically toggled when there are items (e.g. Vchat menu) on screen, to maintain mouse focus being in game, instead of in menu.
cl_cacheGathering
cl_conXOffset ETMain Client Supposed to move the on-screen console text up/down – but doesnt?
cl_debugMove ETMain Client Draws a chart at the bottom displaying something to do with how much you look around.
cl_debugTranslation
cl_defaultProfile ETMain Client Sets what player profile is to be used by default when loading the game
cl_doubletapdelay ETMain Client Sets the delay between keypresses required to be a double-tap
cl_downloadName ETMain Client Stores name of file you’re downloading via the game
cl_forceavidemo
cl_freelook ETMain Client Look around using the mouse
cl_freezeDemo ETMain Client Pauses demo playback at 1, maybe bit buggy.
cl_guid ETMain Client GUID of player? Non-user
cl_language ETMain Client Stores the language of user’s ET. English is 0
cl_maxpackets ETMain Client Cap for data packet transmissions (upstream)
cl_maxPing ETMain Client Dont show servers with a higher ping than this in server browser?
cl_motd ETMain Client Wether to get the motd string from the etmaster
cl_motdString ETMain Client Stores the motd from the etmaster – "welcome to et player number x”
cl_mouseAccel ETMain Client Toggles mouse accelleration
cl_nodelta ETMain Client Wether to disable delta compression for networking stuff. 1 might be less problematic but use up more rate?
cl_noprint ETMain Client At 1, it doesnt print to the console. Doesnt affect ingame-console messages.
cl_packetdup ETMain Client Number of duplicates for every data packet sent upstream, minimised packetloss
cl_paused ETMain Client 2 is supposed to free movement while game is paused, maybe singleplayer relic?
cl_pitchspeed ETMain Client Turn speed when using keyboard to look up/down?
cl_predictitems ETMain Client Toggle for client side prediction related to picking up items.
cl_profile ETMain Client Stores which player profile is being used
cl_punkbuster ETMain Client Toggles Punkbuster anticheat for client
cl_run ETMain Client Toggle ‘always run’ setting?
cl_running ETMain Client Stores wether the client game is running. Is auto set to 0 for dedicated servers.
cl_serverStatusResendTime ETMain Google shows speculation about this setting the heatbeat frequency, which seems odd for a cl_ variable.
cl_showmouserate ETMain Client Spams console with with how fast you move the mouse in ratio to sensitivity setting.
cl_shownet ETMain Client Spams console with latency of each packet?
cl_shownuments ETMain Client Seems to show the number of entities in each packet as it is sent (received)?
cl_showSend ETMain Client Shows each packet as it is sent?
cl_showServerCommands ETMain Client Doesnt appear to do much?
cl_showTimeDelta ETMain Client Spams console with the time difference between each packet?
cl_timenudge ETMain Client Supposed to be for adjusting prediction for your ping. Dont bother, use antilag.
cl_timeout ETMain Client Seems to be duration of receiving nothing from server for client to decide it must be disconnected. Possibly increase if you keep disconnecting on map changes?
cl_updateavailable ETMain Client Probably stores wether there is a game patch available if cl_autoupdate 1?
cl_updatefiles ETMain Client Probably set when you choose to download an update patch, if cl_autoupdate 1?
cl_visibleClients
cl_waitForFire
cl_wavefilerecord ETMain Client Toggle recording a .wav audio file upon loading a demo. Suggest setting to 0 in autoexec.cfg [1.03]
cl_wwwDownload ETMain Client Toggles downloading missing files from a www file server
cl_yawspeed ETMain Client Turn speed when using keyboard +left ?
class
classmenu ETPro Client Command for opening the class selection menu
clear ETMain Client Empties the console
clearlines ETPro Client Clears the bullet trails (g_debugBullets, cl_railtrailtime)
clearviewlog ETMain Client Clear windows console
clientinfo ETMain Client Returns some info about your client in the console, probably also read by server
clientkick ETMain Server For kicking players, mostly used via RCON
ClMessageMode3 ETMain Client MessageMode3 (fireteam chat), without the convenient pop-up box
ClMessageMode2 ETMain Client MessageMode2 (teamchat), without the convenient pop-up box. Also: ’say_team’
clMessageMode ETMain Client MessageMode (global chat), without the convenient pop-up box. Also: ’say’
cm_noAreas
cm_noCurves
cm_optimize
cm_playerCurveClip
cmd
cmdlist ETMain Client Lists all the commands in the console
com_buildScript
com_cameraMode
com_crashed ETMain Client
com_dropsim
com_errorDiagnoseIP
com_hunkMegs ETMain Both Amount of memory (MB) assign to the hunk
com_hunkused
com_ignorecrash ETMain Client 1 Tells ET client override unsafe cvars that result from "crash” (often also from running modifications as ET didnt delete pid file)
com_introplayed ETMain Client Non-user in ET
com_logosPlaying
com_maxfps ETMain Client Sets cap on the frames per second. 125, 76 and 43 common ‘tweak’ values, as better for jumping. 85 default.
com_missingFiles
com_recommended ETMain Client
com_recommendedSet ETMain Both For determining what the reccomended performance settings are, non-user
com_showtrace
com_soundMegs ETMain Client Sets the amount of memory (MB) to allocate for loaded sound files
com_speeds
com_watchdog ETMain Server Watchdog checks for a map not being loaded
com_watchdog_cmd ETMain Server Sets what to do when watchdog finds a map is not loaded
com_zoneMegs ETMain Client Amount of RAM to allocate to… Zone? Map & texture loading?
commands
con_autoclear
con_debug
con_drawnotify
con_notifytime
con_restricted
condump ETMain Client Saves the recent lines in the console into a file, e.g. /condump filename.txt.
Config ETPro Server For loading an etpro style .config file: config clanwar to load clanwar.config
configstrings ETMain Client Returns config strings
connect ETMain Client Used for connecting to a server, /connect ip.ad.dre.ss:port
Cp ETPro Server Sends text to all clients to be displayed in the centerprint area. (source). cp text
cpm
currentTime
cvar_restart
cvarlist ETMain Client Lists all cvars in the console
cycle ETMain Client For cycling a specified cvar through the specified values.Bind x "cycle s_mute 0 1″
debug_protocol
debuggraph
dedicated ETMain Server Sets server type: 1 dedicated LAN, 2 dedicated internet, 0 listen (play & serve)
delfavorite ETMain Client Non-user command for removing a server from favourites (server browser)
demo ETMain Client For loading a demo for playback: /demo demofilename
demo_avifpsF1 ETMain Client Screenshots per second when recording a movie from a demo and pressing F1
demo_avifpsF2 ETMain Client Screenshots per second when recording a movie from a demo and pressing F2
demo_avifpsF3 ETMain Client Screenshots per second when recording a movie from a demo and pressing F3
demo_avifpsF4 ETMain Client Screenshots per second when recording a movie from a demo and pressing F4
demo_avifpsF5 ETMain Client Screenshots per second when recording a movie from a demo and pressing F5
demo_drawTimeScale ETMain Client Display the current timescale (fast-forward) of playing demo?
demo_infoWindow ETMain Client Show the demo information popup?
demoff ETMain Client For fast-forwarding through demos, specify in seconds (-tive for time until end)
devdll
developer ETMain Server Enable/disable (1/0) developer mode, allows cheats and so on.
devmap ETMain Server Command for loading a map in developer mode (cheats enabled)
dir ETMain Client Similar to MSDOS. Displays contents of the specified directory, can specify extension filter (doesnt display folder names, only files)
disconnect ETMain Client Command to disconnect from a server
dmflags
dumpSpeaker ETMain Client
dumpuser
echo ETMain Client "Echo” the specified text on the screen/console: /echo "blah blah blah”
editHud
editSpeakers
etpro_alliedmapxp ETPro
etpro_axismapxp ETPro
etpro_lastmapname ETPro
etpro_session ETPro
exec ETMain Both Command to execute the specified file, /exec configfile.cfg
exec_at_time ETPro Client Allows scripts to be executed exactly at a specified frame number
fade
fdir For searching for files/folders, DOS style
fieldinfo
fireteam Prepend for commands etc relating to fireteams?
fixedtime
follow ETPro Client For specifying which player to spectate?
follownext ETPro Client Spectate the next guy
followprev ETPro Client Spectate the previous guy
Forcecvar ETPro Server Forces the specified cvar to the specified value for all connected client’s. forcvar r_drawfoliage 0
forcetapout ETMain Forcing going into limbo?
fraglimit ETMain Server For setting fraglimit in deathmatch, Q3 relic
g_autoFireteams ETMain Server Toggles automatically putting players into fireteams
g_axismapxp ETMain Server Presumably stores how much XP the allied team have earned over the map?
g_axismaxlives ETMain Server Sets the maximum number of lives available to the Axis team
g_axiswins ETMain Server Presumably stores the allied team’s wins for campaign map/deciding overall winner
g_balancedteams ETMain Server Toggles wether to prevent player’s joining the larger team
g_banIPs ETMain Server Stores which IP’s to ban from the server
g_bluelimbotime ETMain Server Sets the respawn interval for Allies
g_complaintlimit ETMain Server Kick player after this number of complaints
g_covertopsChargeTime ETMain Server Sets the amount of time it takes for CovertOps to recharge powerbar
g_currentCampaign ETMain Server Used by game for the cmap, scoresheet etc
g_currentCampaignMap ETMain Server Used by game for the cmap, scoresheet etc
g_currentRound ETMain Server Used by game for the cmap, scoresheet etc
g_debugAlloc ETMain Server [C]
g_debugBullets ETMain Server Toggles mode for use of debugging bullet system [C]
g_debugConstruct ETMain Server Toggles mode for use of debugging map constructions [C]
g_debugDamage ETMain Server [C]
g_debugMove ETMain Server [C]
g_debugSkills ETMain Server Toggles mode for checking skills system? [C]
g_disableComplaints ETMain Server Bitflag variable for disabling complaints for specified types of teamkill: 1=mines, 2=airstrike/ffe, 4=mortar, add together for multiple [ET1.02]
g_doWarmup ETMain Server Toggles wether to have the warmup period at all
g_enforcemaxlives ETMain Server Player’s who quit during a round cannot reconnect until the next round. For one life servers, works by IP
g_engineerChargeTime ETMain Server Sets the amount of time it takes for Engineers to recharge powerbar
g_fastres ETMain Server Player is instantly active after being revived
g_fastResMsec ETMain Server Duration of invulnerability if g_fastResMsec is >0?
g_filterBan ETMain Server Either – toggles wether to ban IP’s stored in g_banIPs, or toggles wether to ban or only allow those IP’s.
G_filtercams ETMain Server Removes enemy players from the limbo screen cams?
g_forcerespawn ETMain Server Force player’s to limbo after the specified duration, in seconds?
g_friendlyFire ETMain Server Toggles wether players can damage their teammates
g_gametype ETMain Server Sets the type of game being played, 2=objective, 3=stopwatch, 4=campaign, 5=LMS
g_gravity ETMain Server Sets the strengh of gravity, default 800.
g_heavyWeaponRestriction ETMain Server Restricts heavyweapons and support fire, detail.
g_inactivity ETMain Server Duration of player inactivity allowed before kicked
g_ipcomplaintlimit ETMain Server Kicks player after complaints filed from this many IP’s (different players)
g_knifeonly ETMain Server Only weapon for players is the knife.
g_knockback ETMain Server Possibly toggles the knockback effect after player is shot?
g_landminetimeout ETMain Server Wether landmines are removed when the player who laid them disconnects
g_lms_currentMatch ETMain Server
g_lms_followTeamOnly ETMain Server Wether players can only spectate teammates (LMS only)
g_lms_lockTeams ETMain Server Toggles locking teams during a round (LMS only)
g_lms_matchlimit ETMain Server "matchlimit is actually the number of rounds per match” ?
g_lms_roundlimit ETMain Server "roundlimit is actually the number of something per round, not the number of rounds”?
g_lms_teamForceBalance ETMain Server Prevents players joining a team that had more players during current LMS round.
g_log ETMain Server Sets the name of the server log file
g_logSync ETMain Server
g_LTChargeTime ETMain Server Sets the amount of time it takes for FieldOps to recharge powerbar
g_maxGameClients ETMain Server Max number of clients playing ingame (rest are stuck in spectator)? Also see team_maxplayers
g_maxlives ETMain Server Number of lives (respawns) all players have. 0 = unlimited. Superceded by g_axismaxlives and g_alliedmaxlives
g_maxlivesRespawnPenalty ETMain Server
g_medicChargeTime ETMain Server Sets the amount of time it takes for Medics to recharge powerbar
g_minGameClients ETMain Server The minimum number of players needed for a round to begin
g_missionStats Server
g_motd ETMain Server Set the Message of the Day here, appears defunct in ET
g_movespeed Server
g_needpass ETMain Server Toggles requiring a password for players to join
g_nextTimeLimit Server
g_noTeamSwitching ETMain Server Wether to disallow teams from swapping between teams
g_oldCampaign Server
g_password ETMain Server Set the password clients will need in order to connect to server
g_redlimbotime ETMain Server Sets the respawn interval for Axis
g_reloading Server
g_restarted ETMain Server Non-user?
g_scriptDebug Server
g_scriptDebugLevel Server
g_scriptName Server
g_smoothClients Server
g_soldierChargeTime ETMain Server Sets the amount of time it takes for Soldiers to recharge powerbar
g_spAwards ETMain Server
g_spectatorInactivity ETMain Server Duration of spectator inactivity allowed before kicked
g_speed ETMain Server Speed of player’s. 320 default, dont fiddle except for silly-fun shenanigans.
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spScores ETMain Server Relic?
g_spSkill ETMain Server Relic?
g_spVideos ETMain Server Relic?
g_swapteams ETMain Server
g_teamForceBalance ETMain Server Toggles disallowing players from joining teams with more players
g_userAim Server
g_userAlliedRespawnTime ETMain Server Sets the respawn interval for Axis
g_userAxisRespawnTime ETMain Server Sets the respawn interval for Allies
g_userTimeLimit ETMain Server Sets the timelimit for the round
g_voiceChatsAllowed ETMain Server Sets the number of vsay’s that players can spam per 30? seconds
g_voteFlags ETMain Server Sets voting options available to players (note the match_ overrule?)
g_warmup ETMain Server Sets duration of the warmup period before the round begins
gameCompleteStatus
Gamedate ETMain Both Build date of ET (or of the mod in use). Non-user.
Gamename ETMain Both Stores the name/folder of the mod being used. Non-user
gamestate
generateTracemap ETMain Assumed for mapper/modder types.
gfxinfo
give ETMain Client Give you the specified [C]. E.g.: give ammo (full ammo), give health 100 (100 health), give all (gives you all items: full ammo, all ‘weaponbank’ items – including those for other classes)
globalservers ETMain Client Command to scan for all servers, internet & LAN. See alsolocalservers. Non-user?
god ETMain Client Enable god mode (invincible) [C]
graphheight
graphscale
graphshift
guids ETPro Both Displays a list of player GUIDs in the console
headModel
heartbeat ETMain Server For the heartbeat/info to master servers etc
help ETMain Client Obsolete
huditemlist
ignore ETMain Client " Sets a chat ignore on a player/team/all” (Rhea)
imagelist ETMain Client Lists all image files (all loaded?) together with some info about them
in_debugjoystick ETMain Client Joystick
in_dgamouse ETMain Client Disable game mouse accelleration (Linux only)
in_joyBallScale. ETMain Client Joystick
in_joystick ETMain Client Joystick
in_midi ETMain Client
in_midichannel ETMain Client
in_mididevice ETMain Client
in_midiport ETMain Client
in_mouse ETMain Client -1= use windows default mouse routines, 1= use direct input, but it’s broken.
in_restart ETMain Client
Inviteall ETPro Client Used with fireteam to invite all teammates into fireteam, if they arent already in one. /fireteam inviteall
journal ETMain Client Use in command line to record ‘demo’ of everything you do in ET. ‘+set journal 1′ to record; 2 for playback. journaldata.dat & journal.dat are the files it creates, they get very large quickly. Files will also store cfgs loaded.
joy_threshold ETMain Client Joystick
keyoff
keyon
kick ETMain Server Command for kicking a player, /kick number – find number with /status
kill ETMain Client Command for making your player kill himself
killserver ETMain Server Command for terminating the server, but leaving et.exe running.
listbotgoals
listcampaigns ETMain Client Returns a list of campaigns found (incl. Downloaded campaigns). Useful with rcon
Listcs ETPro Server Dumps all of the current configstrings to the server console. (source)
loadgame
LoadTranslations
loadweapons
localservers ETMain Client Scans for LAN connected servers. See also globalservers. Non-user command?
lock ETMain Client Command for locking your team, so other player’s cannot join.
loc_add ETPro Client For adding location names?
loc_del ETPro Client For deleting location names. Doesnt have to be the exact name, will delete the closest one
loc_rename ETPro Client For renaming location names. Doesnt have to be the exact name, will rename the closest one to what was specified
loc_save ETPro Client Saves location names to the specified file?
loc_load ETPro Client Load the specified location-name file
loc_show ETPro Client Shows location name of an imperfectly-specified location?
Log ETMain Both Sets the name of the logfile
logfile ETMain Both Toggles saving a logfile
logout Client /ref logout – unreferee.
m ETPro Client Pretext for sending a private message, /m playername message, which will send the message to all players with playername in their name. See also mt
m_filter ETMain Client Toggles mouse filter (mouse smoothing)
m_forward ETMain Client
m_pitch ETMain Client Sets the mouse pitch (up/down)
m_side ETMain Client
m_yaw ETMain Client Sets the mouse yaw (left/right)
map ETMain Server Command for loading another map [/map radar]
map_restart ETMain Server Command for restarting the current round on the map, does not also set stopwatch game to the first round (see reset_match). [map_restart x] sets x seconds of warmup.
Mapname ETMain Client Returns name of map
MapZoomIn ETMain Client Command for zooming into the map
MapZoomOut ETMain Client Command for zooming out of the map
match_latejoin ETMain Server Togges allowing players to join a match in progress
match_minplayers ETMain Server Sets the minimum number of players before match can start
match_mutespecs ETMain Server Toggles muting spectators
match_readypercent ETMain Server Sets the % of player’s required to have set ready before round will commence
match_timeoutcount ETMain Server Sets the number of times non-REF players on each team can pause the match
match_timeoutlength ETMain Server Sets the duration of pauses/timeouts
match_warmupDamage ETMain Server Toggle friendly fire during the warmup interval
Me
meminfo ETMain Client Shows memory usage in the console
messageMode ETMain Client Command for opening global text chat box
MessageMode2 ETMain Client Command for opening team-only text chat box
MessageMode3 ETMain Client Command for opening fireteam-only text chat box
messageSend
midiinfo
mod_url ETMain Server Stores the URL of the mod being used, non-user
mod_version ETMain Server Stores the version of the mod being used, non-user
modelist ETMain Client Gives a list of the r_mode resolution numbers (see r_mode)
modellist ETMain Client Lists all models in console (all loaded/open?)
modifySpeaker ETMain Client
mp_fireteamadmin ETMain Client For sorting FT
mp_fireteammsg ETMain Client Command for text chats to fireteam-mates only
mp_QuickMessage ETMain Client Command for opening the voice chat menu
msg ETPro
mt ETPro Client Pretext for sending a private message, /mt playername message, which will send the message to all players on your team with playername in their name. See also mt
music
music_queue
mv_sensitivity ETPro Client MultiView
mvactivate ETPro Client MultiView
mvadd ETPro Client MultiView
mvall ETPro Client MultiView
mvallies ETPro Client MultiView
mvaxis ETPro Client MultiView
mvdel ETPro Client MultiView
mvhide ETPro Client MultiView
mvnew ETPro Client MultiView
mvnone ETPro Client MultiView
mvshow ETPro Client MultiView
mvswap ETPro Client MultiView
mvtoggle ETPro Client MultiView
Name ETMain Client Sets the name of the player
net_ip ETMain Both Tell ET what the internet-IP is. Useful with routers etc. Set on commandline/shortcut.
net_noipx ETMain Both Toggle IPX network protocol
net_noudp ETMain Both Toggle UDP network protocol
net_port ETMain Both Specify what port to use. Use if more than one instance of ET is running.
net_qport ETMain Both Define the port to connect with, useful for bypassing annoying routers & firewalls
net_restart ETMain Client Resets net system?
net_socksEnabled ETMain Both Network socks stuff.
net_socksPassword ETMain Both Network socks stuff.
net_socksPort ETMain Both Network socks stuff.
net_socksServer ETMain Both Network socks stuff.
net_socksUsername ETMain Both Network socks stuff.
nextcampaign ETMain Server Start the next campaign in the rotation
nextframe
nextmap ETMain Server Start the next map in the rotation
nextskin
nextteam
no_techo
noclip ETMain Client Toggles being able to walk through walls/objects [C]
nofatigue ETMain Client Toggle the effect of stanima [C]
notarget ETMain Client Stops AI attacking you. Obsolite, unless some bot-mod makes use of it [C]
notice ETPro
notready ETMain Client Reverses ready status
openlimbomenu ETMain Client Command for opening the limbo menu
openTimerInput ETPro Client Opens a box to set the enemy’s spawntime in.
P ETPro Server Replaces Players_Allies and Players_Axis. more info.
Passvote ETPro Server Force a vote in-progress to succeed. Mainly used with RCON and REF?
password ETMain Client Used for setting password required for some servers
path ETMain Client Returns the current search paths (.pk3 files and number of files)
pause ETMain Client Pauses/freezes a game in progress, see unpause (also timeout, timein)
ping ETMain Client For pinging server – /ping [server]
play
players ETMain Client Displays info of connected players, their connection settings etc
players_Allies ETMain Server Bitmask for showing allied player numbers in serverinfo. See ‘P’ for ETPro
players_Axis ETMain Server Bitmask for showing axis player numbers in serverinfo. See ‘P’ for ETPro
pm ETPro Client Private messages?
pmove_fixed ETMain Both Affects game physiscs, see here.
pmove_msec ETMain Both Affects game physiscs, see here.
pmt
prevframe
prevskin
protocol ETMain Both Returns the current protocol (changes with patches). ET v1.02 = protocol 83
quit ETMain Both Quits the running game, and exits ET completely. For server also see killserver
r_allowExtensions ETMain Client Toggle allowing video-driver opengl extensions
r_allowSoftwareGL ETMain Client
r_ambientScale ETMain Client Strengh of ambient lighting?
r_ati_fsaa_samples
r_ati_truform_normalmode ETMain Client ATI video card truform stuff
r_ati_truform_pointmode ETMain Client ATI video card truform stuff
r_ati_truform_tess ETMain Client ATI video card truform stuff
r_bonesDebug ETMain Client
r_cache
r_cacheModels
r_cacheShaders
r_clampToEdge ETMain Client Soemthign to do with clamping fog, often restricted cvar.
r_clear ETMain Client Used for map dev : "clears the screen with a horrible pink color. This means that places which would normally be HOM are bright pink instead, which can be helpful in spotting small gaps or sparklies.” (thx ReyalP)
r_colorbits ETMain Client Colour depth, 16/32.
r_colorMipLevels
r_customaspect
r_customheight ETMain Client To set height of a custom resolution, see r_customwidth & r_mode. Useful for TFT
r_customwidth ETMain Client To set width of a custom resolution, see r_customheight & r_mode
r_debuglight
r_debugSort
r_debugSurface
r_depthbits
r_detailtextures ETMain Client Wether to use high detail textures
r_directedScale
r_displayRefresh ETMain Client Can set the refresh rate of monitor?
r_dlightBacks
r_drawBuffer
r_drawentities
r_drawfoliage ETMain Client Toggles drawing foliage (e.g. All the grass on Radar) [C]
r_drawSun ETMain Client Toggles drawing the image of the sun in the sky
r_drawworld ETMain Client [C]
r_dynamiclight ETMain Client Toggles use of dynamic lighting effect
r_ext_ATI_pntriangles
r_ext_compiled_vertex_array
r_ext_compressed_textures
r_ext_gamma_control
r_ext_multitexture
r_ext_NV_fog_dist
r_ext_texture_env_add
r_ext_texture_filter_anisotropic ETMain Client Aniso works with [1.03]. 1 to enable, r_textureAnisotropy to set the level.
r_facePlaneCull ETMain Client Wether to not render the hidden side of objects in view.
r_fastsky ETMain Client Toggles wether the detailed skybox is drawn or just a basic sky
r_finish
r_flareFade ETMain Client Duration of flare effect fading
r_flares ETMain Client Toggle flare effect around certain dynamic lights
r_flareSize ETMain Client Size of flare effect around certain dynamic lights
r_fullscreen ETMain Client Toggle between fullscreen and windowed mode
r_gamma ETMain Client Sets gamma (form of brightness) level, gamma correction.
r_glDriveropengl
r_glIgnoreWickedD
r_highQualityVideo
r_ignore
r_ignoreFastPath
r_ignoreGLErrors
r_ignorehwgamma ETMain Client Toggles ignoring the hardware gamma settings
r_inGameVideo ETMain Client Toggle use of video clips in game (limbo menu)
r_intensity
r_lastValidRenderer
r_lightmap
r_lockpvs
r_lodbias ETMain Client Level of visual detail, especially at distance?
r_lodCurveError ETMain Client "determines how quickly polygons are pulled out with distance” – JC
r_lodscale
r_logFile
r_mapoverbrightbits ETMain Client Set brightness of light on textures
r_maskMinidriver
r_maxpolys
r_maxpolyverts
r_measureOverdraw
r_mode ETMain Client For setting screen resolution, 4 = 800×600, 6 = 1024×768, modelist. Set to -1 to make use of r_customwidth & r_customheight.
r_nobind
r_nocull ETMain Client Toggle wether to render hidden objects. 1 would hit performance
r_nocurves
r_noportals
r_norefresh
r_normallength.
r_novis
r_nv_fogdist_mode
r_offsetfactor-
r_offsetunits-
r_oldMode
r_overBrightBits ETMain Client Brightness setting
r_picmip ETMain Client Bit like compression for all textures. 0 is max quality, 3 for max performance (mostly just uses less video card memory).
r_portalOnly
r_primitives
r_printShaders
r_railCoreWidth
r_railSegmentLength
r_railWidth
r_rmse ETMain Client Defunct since 1.02 patch
r_roundImagesDown
r_saveFontData
r_showcluster
r_showImages
r_showmodelbounds [C]
r_shownormals [C]
r_showsky [C]
r_showSmp
r_showtris [C]
r_simpleMipMaps
r_singleShader
r_skipBackEnd
r_smp
r_speeds
r_stencilbits
r_stereo ETMain Client For stereo OpenGL – 3D glasses type thing. Either doesnt work or requires video opengl drivers that support it.
r_subdivisions ETMain Client Sets number of subdivisions of "curves”, increasing makes curves into straights.
r_swapInterval ETMain Client If 1 then vsync is on, if 0 then it’s off. Also works for Linux since 1.03
r_textureAnisotropy ETMain Client Set level of anisotropic texture filtering
r_texturebits ETMain Client Number of bits for textures, stick to 32 as 16 is hardly better performance.
r_textureMode
r_trisColor ETMain Client Sets colour for r_tris, usage: r_triscolor r g b a
r_uiFullScreen ETMain Client Appears functionless in ET? Was fog-removal ‘exploit’ in RTCW
r_verbose
r_wolffog ETMain Client Enables and disables fog. [C], also restricted by Punkbuster
r_zfar ETMain Client Distance for culling distant objects
r_znear ETMain Client Distance for culling objects close to player. Recommended for servers to restrict.
rate ETMain Client Cap on the connection bandwidth to use, 1000=~1KB/s. For 56k use about 4000, broadband 25000
rcon ETMain Client Prepend to issue to remote-console, i.e. Send what follows to the server as command. RCON Guide.
rconAddress
rconAuth
rconPassword ETMain Both Server: used to set the rcon password. Client: Used to login as having RCON authorisation on the connected server. RCON Guide.
ready ETMain Client Sets player to ready status
readyteam ETMain Client Sets all players on your team to ready status
reconnect ETMain Client Reconnect to the most recent server you tried to connect to
record ETMain Client Starts recording a demo. See also stopRecord
ref ETMain Client Use similar to RCON for referee commands. /ref shows arguments
refereePassword ETMain Server Used to set the password required to achieve REF status/authorisation
reflogout ETPro Client Remove yourself from Ref status? "Unknown command” but is listed in cmdlist
reset ETMain Client Prepend to reset a cvar to it’s default value. /reset cl_maxpackets
reset_match ETMain Server Used (usually by REF) to reset the whole match to beginning. Contrast with map_restart
resetmaxspeed
resetTimer ETPro Client Reset’s ETPro’s enemy spawntimer
Revive ETMain Server Command to revive the specified player [C]
s_bits ETMain Client
s_currentMusic ETMain Client Lists current/most recent music sound file name & location
s_debugMusic ETMain Client
s_defaultsound ETMain Client
s_doppler ETMain Client Toggle doppler effect
s_info ETMain Client Lists info of sound system in console
s_initsound ETMain Client
s_khz ETMain Client Sets frequency of the music, very high quality = 44 [1.03], high = 22 while low = 11
s_list ETMain Client Lists all sound file names and locations in console
s_mixahead ETMain Client For mixing audio?
s_mixPreStep ETMain Client
s_musicvolume ETMain Client Sets volume of the music, multiplier value (0.0 to 1.0)
s_mute ETMain Client Toggle muting, 1 disables all sounds, 0 plays them as normal
s_nocompressed ETMain Client Dont play any compressed music files?
s_numchannels ETMain Client
s_separation ETMain Client Stereo seperation?
s_show ETMain Client Lists in console every sound when it is played [C]
s_stop ETMain Client Stops playing any sounds currently playing
s_testsound ETMain Client
s_volume ETMain Client Sets volume of the game sounds, multiplier value (0.0 to 1.0)
s_wavonly ETMain Client Toggles playing only .wav files?
sa ETPro Client Shorter version of semiAdmin
sal ETPro Client Shorter version of semiAdminLogin
savegame_filename ETMain Client Obsolete?
savegame_loading ETMain Client Obsolete?
SaveNewTranslations
SaveTranslations
say ETMain Both Send what follows as global text chat /say "owned”
say_buddy ETPro Client
say_team ETMain Client Send what follows as team text chat /say_team "ffs gimme ammo n00bs”
say_teamnl
scLogin ETPro Client Short form of shoutcastlogin
scLogout ETPro Client Short form of shoutcastlogout
scores ETMain Client Shows the scoresheet
scr_conspeed
screenshot ETMain Client Takes a screenshot, in high quality lossless TGA format
screenshotJPEG ETMain Client Takes a screenshot, in lossy-compression JPEG format
sectorlist
selectbuddy 0-5 to select that fireteam-mate, -1 none, -2 all ??
semiAdmin ETPro Client For use with SemiAdmin feature, similar-ish to a customisable REF (detail)
semiAdminLogin ETPro Client Used when logging in with password for SemiAdmin (detail)
sensitivity ETMain Client Used for setting the mouse sensitivity
Server1
Server2
Server3
Server4
Server5
Server6
Server7
Server8
Server9
Server10
Server11
Server12
Server13
Server14
Server15
Server16
server_autoconfig ETMain Server For loading "pub” or "comp” pre-set configurations. Detail
server_motd0 ETMain Server Sets line 1 of the motd box (sv_hostname still goes above though). detail.
server_motd1 ETMain Server Sets line 2 of the motd box, detail.
server_motd2 ETMain Server Sets line 3 of the motd box, detail.
server_motd3 ETMain Server Sets line 4 of the motd box, detail.
server_motd4 ETMain Server Sets line 5 of the motd box, detail.
server_motd5 ETMain Server Sets line 6, the bottom line, of the motd box. detail.
serverinfo ETMain Client Lists "server info” in the console (same info as in the Server Info menu box). Also, "the serverinfo info string has all the cvars visible to server browsers” (g_public.h)
serverstatus ETMain Server Returns "serverinfo” plus basic player info. For server browsers?
Session0 ETMain Server Seems to return info of use to server browsers?
Sessionstats0 ETMain Server Seems to return info of use to server browsers?
set ETMain Both To "set” some cvar to the specified value, e.g. /set r_gamma 1
seta ETMain Both "set & archive”
setenv
sethuditem
setRecommended ETMain Client Applies the settings that were reccommended for your system?
sets ETMain Server Specifies it is to be shown in serverinfo. Often doesnt have any effect on game
setu ETMain Both
SetWeaponCrosshair
shaderlist
shoutCastLogin ETPro Client For logging in with password for special shoutcaster spectator type
shoutCastLogout ETPro Client For logging out of special shoutcaster spectator type
showdrop ETMain Client Shows dropped packets in the console?
show_framecount ETPro Client Show the framecount in demo playback (0=off, 1=on, 2=snapshot current frame number)
showip ETMain Client Returns your IP in console
showpackets ETMain Client Appears to give running display of sent/received data packets
showstats ETMain Client Best guess is this was for multiview, which was re-enabled in ETPro (server set)
shuffleteamsxp_norestart ETPro Server Command to shuffleteams by XP, without restarting the round/map.
singlePlayLink ETMain Client Relic, execution is unadvised [removed in 1.03]
skills
skinlist
snaps ETMain Client "snapshots” for server to send you, leave at 20.
snd_reload ETMain Client Reloads all sound files?
snd_restart ETMain Client Restarts sound engine
spdevmap
spechelp ETPro Client Is in ET source but cvar only in etpro? Maybe toggles "spectator help” in multiview?
specinvite ETMain Client Use to allow a specific client to spectate a speclocked team
speclock ETMain Client Prevents spectating (other than Ref’s or, in ETPro, ETTV & Shoutcasters) of your team. Also specunlock, team_nocontrols
specunlock ETMain Client Reverses speclock, allows people to view your team. Also speclock, team_nocontrols
spmap
start_match ETMain Server Used by REF to skip the readyup shenanigans
statsall ETMain Client Dumps statistics for all player’s into the console
statsdump ETMain Client Dumps stats into a file?
status ETMain Both shows the client number (num), score, ping, player name (name), client IP address (address), and port connected through (qport)
stoprecord ETMain Client Stops recording a demo. See also record
streamingsound
sv_allowAnonymous ETMain Server
sv_allowDownload ETMain Server Toggles allowing clients to download missing files from the server
sv_cheats ETMain Server Toggle allowing cheats such as noclip
sv_cvar ETPro Server Used for the ETPro cvar restrictions
sv_dl_maxRate ETMain Server Sets the maximum speed clients can download files from the server
sv_floodProtect ETMain Server
sv_fps ETMain Server Effectively frequency of server calculating states. Leave at 20, else ET breaks
sv_fullmsg ETMain Server Customise the "server full” message, or redirect to another server: sv_fullmsg "ET://host.to.redirect.to:port” [1.03]
sv_hostname ETMain Server Sets the name of the server, what shows up in server lists
sv_keywords ETMain
sv_killserver ETMain Server
sv_lanForceRate ETMain Server Toggle for forcing very high rate setting for clients detected (sometimes wrongly) as connecting via LAN.
sv_mapChecksum ETMain Server
sv_master1 ETMain Server Master server to report to, should be etmaster.idsoftware.com
sv_master2 ETMain Server Master server to report to
sv_master3 ETMain Server Master server to report to
sv_master4 ETMain Server Master server to report to
sv_master5 ETMain Server Master server to report to
sv_maxclients ETMain Server Maximum number of clients that can be connected, including private ones
sv_maxPing ETMain Server Disallow clients who try to connect with this ping. Note clients usually have high ping at this point so set very high.
sv_maxRate ETMain Server Cap the maximum rate (bandwidth) a player can use. 13000 to the max of 25000 normal (1000=1KB/s).
sv_minguidage ETMain Server
sv_minPing ETMain Server Can set a minimum ping for players to have when they connect, presumably for if you intend server for "HPB”
sv_onlyVisibleClients ETMain Server
sv_padPackets ETMain Server
sv_pakNames ETMain Server
sv_paks ETMain Server
sv_paused ETMain Server
sv_privateClients ETMain Server Number of the sv_maxclients slots reserved for clients with the privatePassword.
sv_privatePassword ETMain Server Define the password used for private players – slots reserved for only people with the priv pass
sv_punkbuster ETMain Server Toggle activation of Punkbuster on the server. Should be set on command line.
sv_pure ETMain Server Toggles check that client’s files are the same as the servers (basic anticheat).
sv_reconnectlimit ETMain Server Presumably limits an IP connecting to the server n times in some unknown period?
sv_referencedPakNames ETMain Server
sv_referencedPaks ETMain Server
sv_running ETMain Server
sv_serverid ETMain Server
sv_serverRestarting ETMain Server
sv_showAverageBPS ETMain Server
sv_showloss ETMain Server
sv_tempbanmessage ETMain Server What player’s get after being kicked – "you have been kicked and are temporarily banned…”
sv_timeout ETMain Server Duration before disconnecting clients that arent communicating to server at all?
sv_wwwBaseURL ETMain Server Sets the location of www download redirect, detail
sv_wwwCheckPath ETMain Server Path to seek files for www download, leave blank to default to etmain and/or mod folder. detail
sv_wwwDlDisconnected ETMain Server Wether to disconnect players from gameserver while they download via www detail
sv_wwwDownload ETMain Server Toggles enabling www download redirect. detail
sv_wwwFallbackURL ETMain Server Alternative URL to download the files from. detail
sv_zombietime ETMain Server
swap_teams ETMain Server Swaps teams about – axis become allies and vice-versa
sys_cpuid ETMain Both Non-user, stores a number identifying the CPU
sys_cpustring ETMain Both Non-user, stores string name of the CPU (e.g. AMD w/ 3DNow!).
systeminfo ETMain Server Same as "systeminfo”?
taginfo ETMain Client Says "not active”, perhaps for the premium PB tag registration?
team ETMain Client /team r joins axis, /team b joins allies
team_maxFlamers ETPro Server Determines the max number of flamers that can be used on each team
team_maxMgs ETPro Server Determines the max number of mobile MG’s that can be used on each team
team_maxMines ETPro Server Determines the max number of mines available to each team
team_maxMortars ETPro Server Determines the max number of mortars that can be used on each team
team_maxPanzers ETPro Server Determines the max number of panzerfausts that can be used on each team
team_maxplayers ETPro Server Determines the max number of players that can join each team
team_maxriflegrenades ETPro Server Determines the max number of "n00bsticks” that each team can have
team_nocontrols ETMain Server Toggles disallowing players from having team controls, e.g. /readyteam
teammenu ETPro Client Command opens v-chat style menu to select your class & weapon
testgun
testmodel
timedemo ETMain Client Set to 1 to enable timedemo mode,for benchmarking purposes
timegraph [C]
timein ETMain Client Continues game after a timeout/pause, same as unpause. See team_nocontrols
timelimit ETMain Server Sets the time limitation for the map
timeout ETMain Client Same as Pause, freezes game, usually so a crashed player can rejoin.
timerSet ETPro Client For setting ETPro built in spawntimer
timescale ETMain Client Increase to "fast forward” through demos, or decrease for slow motion (fraction of 1).
tjg_info ETPro Trickjump tool
tjg_load ETPro Trickjump tool
tjg_menu ETPro Trickjump tool
tjg_pause ETPro Trickjump tool
tjg_play ETPro Trickjump tool
tjg_record ETPro Trickjump tool
tjg_save ETPro Trickjump tool
tjg_stop ETPro Trickjump tool
tjl_drawslot ETPro Trickjump tool
tjl_info ETPro Trickjump tool
tjl_load ETPro Trickjump tool
tjl_menu ETPro Trickjump tool – TJ menu
tjl_save ETPro Trickjump tool
tjl_startrecord ETPro Trickjump tool
tjl_stoprecord ETPro Trickjump tool
toggle ETMain Client For swapping a cvar between values of 0 and 1: bind x "toggle s_mute”
toggleConsole ETMain Client Opens and closes the console pull-down
topshots ETMain Client Shows the topshots stats, the most accurate aimers
touchFile
ui_autoredirect ETMain Client Toggle allowing servers to auto-redirect you to another server when full.
ui_bigFont
ui_blackout
ui_browserGameType ETMain Client Server browser – selects servers running specific gametypes
ui_browserMaster ETMain Client Server browser – Local/Internet/Favourites source… Non-functional in ET?
ui_browserShowAntilag ETMain Client Server browser – servers with antilag enabled: 0=both, 1=only show, 2=dont show
ui_browserShowEmptyOrFull ETMain Client Server browser – empty or full servers: 0=both, 1=only show, 2=dont show
ui_browserShowETPro ETPro Client Server browser – servers running ETPro mod: 0=both, 1=only show, 2=dont show
ui_browserShowFriendlyFire ETMain Client Server browser – servers with Friendly Fire: 0=both, 1=only show, 2=dont show
ui_browserShowMaxlives ETMain Client Server browser – servers with limited lives: 0=both, 1=only show, 2=dont show
ui_browserShowPasswordProtected ETMain Client Server browser – passworded servers: 0=both, 1=only show, 2=dont show
ui_browserShowPunkBuster ETMain Client Server browser – Punkbuster servers: 0=both, 1=only show, 2=dont show
ui_browserShowTeamBalanced ETMain Client Server browser – servers forcing balanced teams: 0=both 1=only show 2=hide
ui_browserShowWeaponsRestricted ETMain Client Server browser – servers with weapon restrictions: 0=both 1=only show 2=hide
ui_browserSortKey ETMain Client Server browser – supposably sets which heading to order the server list, but doesnt
ui_campaignIndex
ui_classSoldier
ui_cmd
ui_connecting
ui_ctf_capturelimit Relic?
ui_ctf_friendly Relic?
ui_ctf_timelimit Relic?
ui_currentCampaign
ui_currentCampaignCompleted
ui_currentMap
ui_currentNetCampaign
ui_currentNetMap
ui_dedicated
ui_ffa_fraglimit
ui_ffa_timelimit
ui_filterdescription
ui_gametype
ui_glCustom
ui_handedness
ui_heavyWeaponRestriction
ui_isSpectator
ui_joinGametype-
ui_lastServerRefresh
ui_limboMode
ui_limboObjective
ui_limboOptions
ui_limboPrevOptions
ui_mapIndex
ui_master
ui_maxlives
ui_menuFiles
ui_mousePitch
ui_netGametype
ui_netSource
ui_notebookCurrentPage
ui_objective
ui_prevClass-
ui_prevTeam-
ui_prevWeapon-
ui_profile
ui_profile_create_error
ui_profile_mousePitch
ui_QModel
ui_r_colorbits
ui_r_depthbits
ui_r_detailtextures
ui_r_dynamiclight
ui_r_ext_compressed_textures
ui_r_gamma
ui_r_lodbias
ui_r_mode
ui_r_picmip
ui_r_subdivisions
ui_r_texturebits
ui_r_texturemode
ui_rate
ui_restart
ui_sensitivity
ui_serverStatusTimeOut
ui_showtooltips ETMain Client Pop-up explanations on mouseover various options in the in-game menus.
ui_singlePlayerActive
ui_smallFont
ui_team_fraglimit
ui_team_friendly
ui_team_timelimit
ui_teamArenaFirstRun
ui_teamAxis
ui_userAlliedRespawnTime
ui_userAxisRespawnTime
ui_userTimeLimit
ui_weaponMP
unbind ETMain Client For unassigning commands etc to a specified key. /unbind x
unbindall ETMain Client For unassigning all commands etc from ALL keys. /unbindall
undoSpeaker
unignore
unlock ETMain Client Reverses lock, allows other player’s to join your team
unpause ETMain Client For unpausing paused games. See pause, also team_nocontrols
unready ETMain Client Set’s player to "unready” status, reverses ready
updatehunkusage
updatescreen
URL ETMain Server Appears to simply be a place to locate the server’s URL, RTCW 1.4 had a button to go
Username ETMain Client Stores the OS username in use (!)
Version ETMain Both Records all info about the ET version: build number, build date, win/linux etc
vid_restart ETMain Client Reloads the video/rendering etc, required for some cvar settings to take actual effect.
vid_xpos X axis offset for moving the game-screen around?
vid_ypos Y axis offset for moving the game-screen around?
viewlog ETMain [C]
viewpos ETMain Client Returns the coordinates of the player’s position in console.
vm_cgame
vm_game
vm_ui
vminfo
vmprofile
VoiceChat ETMain Client See vsay
VoiceFireTeamChat ETMain Client For binding vsay’s to FireTeam members only
VoiceTeamChat ETMain Client See vsay_team
vote ETMain Client Cast your vote – \vote yes ; \vote no ; or bind F1 "vote yes”
vote_allow_antilag ETMain Server Toggles allowing votes to toggle antilag. (vote settings)
vote_allow_balancedteams ETMain Server Toggles allowing votes to toggle balancedteam requirement. (vote settings)
vote_allow_cointoss ETMain Server Toggles allowing votes for cointoss. (vote settings)
vote_allow_comp ETMain Server Toggles allowing votes to load "comp” settings. (vote settings)
vote_allow_config ETPro Server Specify .config’s that can be loaded by vote. Set to "” to disable or * to allow all
vote_allow_friendlyfire ETMain Server Toggles allowing votes to toggle friendlyfire. (vote settings)
vote_allow_gametype ETMain Server Toggles allowing votes to change gametype. (vote settings)
vote_allow_kick ETMain Server Toggles allowing votes to kick players (vote settings)
vote_allow_map ETMain Server Toggles allowing votes to change map. (vote settings)
vote_allow_matchreset ETMain Server Toggles allowing votes to reset match. See reset_match, vote settings
vote_allow_mutespecs ETMain Server Toggles allowing votes to mute spectators. (vote settings)
vote_allow_muting ETMain Server Toggles allowing votes to mute individual players. (vote settings)
vote_allow_nextmap ETMain Server Toggles allowing votes to skip to the next map in rotation. (vote settings)
vote_allow_pub ETMain Server Toggles allowing votes to load "pub” settings. (vote settings)
vote_allow_referee ETMain Server Toggles allowing votes to assign someone as Ref. (vote settings)
vote_allow_shuffleteamsxp ETMain Server Toggles allowing votes to shuffle teams. See shuffle_teams, vote settings
vote_allow_surrender ETPro Server Toggles allowing teams to call a vote to "surrender”
vote_allow_swapteams ETMain Server Toggles allowing votes to swap teams. See swap_teams, vote settings
vote_allow_timelimit ETMain Server Toggles allowing votes to change the map timelimit. (vote settings)
vote_allow_warmupdamage ETMain Server Toggles allowing votes to toggle warmup damage. (vote settings)
vote_limit ETMain Server Set’s maximum number of votes allowed per map. (vote settings)
vote_percent ETMain Server Set’s the required % of all players needed to vote "yes” for vote to pass. (detail)
voteFlags ETMain Server Non-user, I think this stores flag info for server info/server browsers etc?
vsay ETMain Client Prepend for issing global voice-chats, /vsay ftattack
vsay_buddy ETPro Client Vsays to fireteam members?
vsay_team ETMain Client Prepend for issung voice-chats to teammates, /vsay_team ftfallback
vstr ETMain Both Identifies what follows it as a variable string, used for scripting.
wait ETMain Both Tells ET to wait for the specified ticks before continuing, used for scripting.
wav_record ETMain Client Command to record .wav audio file (see wav_stoprecord, cl_wavefilerecord) [1.03]
wav_stoprecord ETMain Client Command to stop recording a .wav audio file [1.03]
weapalt ETMain Client Selects alternative use of currently selected weapon
weaplastused ETMain Client Selects the last weapon that was used
weapnext ETMain Client Selects the next weapon (scrolls through weaponbank)
weapnextinbank ETMain Client Selects the next weapon that player has?
weapon
weaponbank ETMain Client Selects the specified weapon, /weaponbank 5
weaponstats ETMain Client Gives your stats for each weapon (in console)
weapprev ETMain Client Selects the previous weapon (scrolls backwards through weaponbank)
weapprevinbank ETMain Client Selects the previous weapon the player has?
where
win_hinstance
win_wndproc
wm_ftsayPlayerClass ETMain Client Vsay’s your class to fireteam?
wm_sayPlayerClass ETMain Client Vsays your class (to team?)?
writeconfig ETMain Both Saves all current settings to the specified file, if none specified then uses etconfig.cfg
Wstats0 ETMain Client Presumably has something to do with +wstats which SD seem to have broken?
z_serverflags
zoomin ETMain Client Zooms further in with scoped weapons
zoomout ETMain Client Zooms further out with scoped weapons
freecam ETPro Client Enables extended-demo-viwer freecam? off/on
freecamgetpos ETPro Client Maybe gets the co-ordinates for freecamsetpos?
freecamsetpos ETPro Client Set co-ordinates for freecam (movie-making stuff)
fs_basegame ETMain Both Makes game use files from here aswell as current mod folder? Assumed for mods only
fs_basepath ETMain Both Holds the logical path to ET install folder
fs_buildgame ETMain
fs_buildpath ETMain
fs_cdpath ETMain Both Logical path to CDROM? Relic/obsolete.
fs_copyfiles
fs_debug
fs_game ETMain Server Sets the mod to load, used for startup command.
fs_homepath ETMain Server Sets the "working folder”, used mainly when multiple servers running on one install
fs_openedList ETMain Holds what .pk3’s are open / in ETMain or mod folder? Non-user
fs_referencedList ETMain Holds what .pk3s are referenced/loaded? Non-user
fs_restrict ETMain
g_alliedmapxp ETMain Server Presumably stores how much XP the allied team have earned over the map?
g_alliedmaxlives ETMain Server Sets the maximum number of lives available to the Allied team
g_alliedwins ETMain Server Presumably stores the allied team’s wins for campaign map/deciding overall winner
g_altStopwatchMode ETMain Server Toggles ABAB stopwatch format instead of ABBA
g_antilag ETMain Server Toggles antilag, better for high ping players. Irrelevant with Etpro (players choose)